Learn
Home theater glossary
Every term gets a definition, why it matters, and one number worth remembering, with links to the tool or guide that uses it.
Video and displays
- Acoustically transparent screen
- A perforated or woven projection screen that lets sound pass through, so front speakers can sit behind the image as in a cinema.
- ALR screen
- An ambient light rejecting screen that reflects projector light toward the seats while absorbing or redirecting light arriving from other angles.
- ANSI lumens
- A standardized projector brightness rating averaged from nine points on a white test pattern, far more comparable than marketing lumens.
- Dolby Vision
- A licensed HDR format that adds dynamic, scene-by-scene metadata and up to 12-bit color on top of the PQ curve for more consistent tone mapping.
- Foot-lambert (fL)
- A unit of screen luminance used for projection, equal to 3.426 nits, with 16 fL as the SMPTE reference for a dark cinema.
- HDR10
- The baseline open HDR format using 10-bit color, the PQ transfer curve, and static metadata that applies one set of brightness values to a whole film.
- Input lag
- The delay between a signal arriving at a display and the corresponding image appearing on screen, critical for gaming responsiveness.
- Keystone correction
- A digital fix that squares up a trapezoid-shaped image caused by a tilted projector, at the cost of resolution and sharpness.
- Lens shift
- An optical adjustment that moves the projected image up, down, or sideways without tilting the projector or distorting the picture.
- Local dimming
- A backlight technique that divides an LCD into zones that brighten or darken independently to improve contrast and black levels.
- Mini-LED
- An LCD backlight built from thousands of tiny LEDs, allowing far more local dimming zones and higher peak brightness than standard full-array sets.
- Nit
- A unit of luminance equal to one candela per square meter, used to rate the brightness of TVs and flat panel displays.
- OLED
- A self-emissive display in which each pixel produces its own light and can switch fully off, giving perfect black and per-pixel contrast.
- Pixel pitch
- The center-to-center distance between adjacent pixels on a display, which sets how close you can sit before individual pixels become visible.
- QLED
- A marketing term for an LCD TV that uses a quantum dot film to widen color gamut and improve brightness, not a self-emissive technology.
- Refresh rate
- How many times per second a display redraws its image, measured in hertz, which sets the ceiling for smooth motion and high frame rate input.
- Screen gain
- The ratio of light a projection screen reflects toward the viewer compared with a reference matte white surface, with 1.0 as unity.
- Throw ratio
- The distance from the projector lens to the screen divided by the image width, which tells you how far back a projector must sit.
- Ultra short throw (UST)
- A projector design with a throw ratio below about 0.4 that sits inches from the wall and projects steeply upward onto the screen.
- Viewing angle
- The horizontal angle a screen fills in your field of view, measured from the seat to the screen's left and right edges.
Audio and speakers
- Bi-amping
- Driving a speaker's low and high frequency sections with two separate amplifier channels through its dual sets of binding posts.
- Center channel
- The speaker placed directly below or behind the screen that carries most dialogue and anchors sound to the picture.
- Crossover frequency
- The frequency below which a receiver redirects bass from a speaker to the subwoofer, with 80 Hz as the THX standard for most systems.
- Damping factor
- The ratio of speaker impedance to amplifier output impedance, describing how tightly the amplifier controls the motion of the driver.
- Dolby Atmos
- An object-based surround format that adds overhead height channels and places sounds anywhere in a three-dimensional space around the listener.
- DTS:X
- DTS's object-based immersive audio format, which renders sound objects to any speaker layout and does not require a fixed height speaker arrangement.
- Height channels
- Speakers mounted in or on the ceiling, or upward-firing modules, that reproduce the overhead layer in Dolby Atmos and DTS:X.
- LFE channel
- The Low Frequency Effects channel, the '.1' in 5.1, a dedicated bass-only track with 10 dB of extra headroom that feeds the subwoofer.
- Object-based audio
- A mixing approach in which sounds are stored as objects with position metadata and rendered to the listener's speaker layout at playback time.
- Pre-outs
- Line-level outputs on a receiver that carry each channel's processed signal to an external power amplifier, bypassing the built-in amps.
- Speaker impedance
- The electrical load a speaker presents to an amplifier, nominally 4, 6, or 8 ohms, which determines how much current the amplifier must supply.
- Speaker sensitivity
- How loud a speaker plays for a given input, stated in decibels at one meter with either 2.83 volts or one watt applied.
- Timbre matching
- Using speakers with the same tonal character across all channels so that sounds keep their voice as they pan around the room.
Room acoustics
- Bass trap
- A thick absorber, usually placed in corners, that damps low frequency room modes and shortens bass decay time.
- Diffusion
- Scattering sound reflections evenly in many directions with a shaped surface, so a room stays lively without discrete echoes or flutter.
- First reflection point
- The spot on a wall, floor, or ceiling where sound from a speaker bounces once and reaches the listener, arriving just after the direct sound.
- NRC (Noise Reduction Coefficient)
- A single-number rating of how much sound a material absorbs, averaged over 250 Hz to 2 kHz, from 0 (fully reflective) to 1 (fully absorptive).
- Room modes
- Standing waves at frequencies set by a room's dimensions that create strong peaks and nulls in bass response at different seats.
- RT60
- The time it takes sound in a room to decay by 60 dB after the source stops, the standard measure of how live or dead a space is.
- Schroeder frequency
- The transition frequency below which a room behaves as a set of discrete resonances and above which reflections blend into a diffuse field.
Cables and connections
- ALLM (Auto Low Latency Mode)
- An HDMI signal that tells a display to switch into its low-lag game mode automatically when a console or PC starts sending game content.
- AWG (American Wire Gauge)
- The standard scale for wire diameter, where a smaller gauge number means a thicker conductor with lower resistance per foot.
- CL2 / CL3 rating
- Fire-safety ratings for low-voltage cable jackets that make speaker and HDMI runs legal to install inside walls and ceilings.
- eARC
- Enhanced Audio Return Channel, an HDMI feature that sends full-bandwidth, lossless audio from a TV back to a receiver or soundbar.
- HDMI 2.1
- The HDMI specification with 48 Gbps of bandwidth, enabling 4K at 120 Hz, 8K, VRR, ALLM, and eARC over a single cable.
- OFC vs CCA
- Oxygen-free copper is solid copper wire; copper-clad aluminum is aluminum with a thin copper skin that has about 60 percent more resistance.
- VRR (Variable Refresh Rate)
- A display feature that lets the refresh rate track a game's frame rate in real time, eliminating tearing and stutter without added lag.
Setup and calibration
- 38 percent rule
- A placement guideline that puts the main listening position about 38 percent of the room length from the front or rear wall to sit in the smoothest bass.
- Reference level
- The calibrated playback volume at which each main channel peaks at 105 dB SPL and the LFE channel at 115 dB, as film mixes were monitored.
- Room correction
- Automated measurement and equalization built into receivers that adjusts speaker levels, delays, and frequency response to compensate for the room.